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 Post subject: Re: The Krottenou Adventures
PostPosted: Wed Jun 22, 2011 6:34 pm 
Grind Guru
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Current inventory is:
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1 empty barrel
1 shovel
1 axe(equipped)

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The Krottenou Adventures


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 Post subject: Re: The Krottenou Adventures
PostPosted: Wed Jun 22, 2011 6:55 pm 
Chief Smithy
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I agree, grab the fruit and key, search the skeleton (chop the vines if needed). Once you have the key, try to tell if it's yours... though I guess LEGO keys all look the same, besides colour :p

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 Post subject: Re: The Krottenou Adventures
PostPosted: Wed Jun 22, 2011 9:36 pm 
Crucible King
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Agreed. However, if that skeleton moves after we touch the fruit, the key, or it's sword, bash it's skull in repeatedly until it stops moving.

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 Post subject: Re: The Krottenou Adventures
PostPosted: Wed Jun 22, 2011 11:28 pm 
Hammer Ace
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Biohazard wrote:
Agreed. However, if that skeleton moves after we touch the fruit, the key, or it's sword, bash it's skull in repeatedly until it stops moving.

I think that's a given, heck maybe even bash it if it doesn't move, you don't want it coming back if something like a necromancer comes through.

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 Post subject: Re: The Krottenou Adventures
PostPosted: Thu Jun 23, 2011 9:02 am 
Crucible King
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sentinal133 wrote:
Biohazard wrote:
Agreed. However, if that skeleton moves after we touch the fruit, the key, or it's sword, bash it's skull in repeatedly until it stops moving.

I think that's a given, heck maybe even bash it if it doesn't move, you don't want it coming back if something like a necromancer comes through.

I was just thinking ahead so we don't have to go through a whole extra post deciding on what to do if the skeleton came back. That's all. I figured it was pretty obvious, but someone had to say it :9

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 Post subject: Re: The Krottenou Adventures
PostPosted: Thu Jun 23, 2011 12:00 pm 
Grind Guru
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Biohazard wrote:
sentinal133 wrote:
Biohazard wrote:
Agreed. However, if that skeleton moves after we touch the fruit, the key, or it's sword, bash it's skull in repeatedly until it stops moving.

I think that's a given, heck maybe even bash it if it doesn't move, you don't want it coming back if something like a necromancer comes through.

I was just thinking ahead so we don't have to go through a whole extra post deciding on what to do if the skeleton came back. That's all. I figured it was pretty obvious, but someone had to say it :9

I didn't think quite that far ahead but I most definitely agree. If that thing moves, smash it until nothing is left except dust and the khopesh. Now the question, use the axe or the shovel for the smashing?

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 Post subject: Re: The Krottenou Adventures
PostPosted: Thu Jun 23, 2011 12:29 pm 
Grind Guru
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A bone to pick

You search under the short tree/bush and find a bone. It has drawing all over it. It resembles the charm you bought and have in your chest whish is supposed to grant luck. Hmm...

Key to life

You grab the key out of the tree. It is yours! Now you can finally open up your chest! You also grab the apple and banana.

Morgan smash!

You use your axe to chop down and bash the sticks and things blocking your way. +3 bashing xp.

Now stay dead

You hit the skeleton in the head to make sure it stays dead.

Shiny...

You now have an actual weapon! Just think of what you could do with this baby.

And to carify, you grabbed the kopesh, then hit the skeleton with it. I wonder what you're going to do now? Hmm... big mystery. ;9

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The Krottenou Adventures


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 Post subject: Re: The Krottenou Adventures
PostPosted: Thu Jun 23, 2011 12:45 pm 
Hammer Ace
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Go back to your house, unlock the chest, get your stuff back and then go back to the blacksmith.

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 Post subject: Re: The Krottenou Adventures
PostPosted: Thu Jun 23, 2011 2:20 pm 
Crucible King
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sentinal133 wrote:
Go back to your house, unlock the chest, get your stuff back and then go back to the blacksmith.

Might as well do this :9

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 Post subject: Re: The Krottenou Adventures
PostPosted: Fri Jun 24, 2011 4:59 pm 
Grind Guru
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Let's go with sentinal's plan. My other ideas involved the shovel and digging an underground fortress, cutting down anything we could with the axe, or something with a monkey. None of which seems feasible or relevant to the plot at the moment.

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