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 Post subject: Sniper Rounds.
PostPosted: Thu Jun 23, 2011 1:49 pm 
Furnace Scrub
Furnace Scrub

Joined: Sun Jun 12, 2011 10:15 am
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Here is my suggestion.
Image
You guys like?


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 Post subject: Re: Sniper Rounds.
PostPosted: Sat Jul 02, 2011 10:43 pm 
Apprentice
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Location: The jungles of Lustria, mustering a Lizardman army
I don't see much use for these.

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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 4:55 am 
Furnace Scrub
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Brickule wrote:
I don't see much use for these.


Bullets for other vendor and brickforge weapons?


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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 5:06 pm 
Chief Smithy
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Location: holland, michigan
Having some bullets and spent cartridges (not just for sniper rifles) could be kind of fun, if they were scaled to Brickforge and Brickarms weapons. But therein lies the problem, since that would make them tiny. Look at the barrels of some of those guns...

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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 5:37 pm 
Hammer Ace
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Location: The bridge of the Tristram
That and none of those rounds are all that big compared to people, like SV said, they'd be tiny in lego scale.

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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 11:18 pm 
Apprentice
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Location: The jungles of Lustria, mustering a Lizardman army
Some large artillery shells might be interesting.

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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 11:24 pm 
Chief Smithy
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The bigger they are, the more easily they can be brickbuilt.

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 Post subject: Re: Sniper Rounds.
PostPosted: Sun Jul 03, 2011 11:55 pm 
Hammer Ace
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Shadow Viking wrote:
The bigger they are, the more easily they can be brickbuilt.

True, though something like a 105mm shell is too small for brickbuilt.

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 Post subject: Re: Sniper Rounds.
PostPosted: Sat Jul 09, 2011 1:04 am 
Slag Fetcher
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Location: Burbank CA
I just have a hard time seeing myself buying extra "rounds" when I could buy another weapon or armor.

If I just have to have some spent rounds for a particular MOC, I will just cut down a little brass rod and toss it on at the end.

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