*WIP - Work in Progress
Working Name: Brick RPG
Goal:
My goal is to create an easy to understand game system that can be used in any setting with any Lego-compatible figures and accessories (such as BF, BA, Playmobil [to an extent], and MegaBloks) to satisfy the [currently non-existent] need for such a system.
Prerequisites:
Base statistics for all available items - LEGO -BF- BA MB PM
Discussion of 'average' stats and debate on other items - ETC
Combat system creation
Special effects/item effects
-Ranged?
-Magic
Economic system creation - item costs
'Level-up' system
-Starting info
Character sheets/-Equipment sheets-
Currently working on:
BF Stats: Mostly Done, although the combat system needs to be worked out for these to be definite.
Equipment Sheet: Looks awesomesauce, I'll scan and upload a couple of examples for you all. It may also be useful for planning sigfigs as well. Equipment sheet:
https://docs.google.com/viewer?a=v&pid= ... y=CIDw58kFI am looking for:
Your input:
Do you want/need this?
Would you be interested in it if I made it fully working?
Would you be interested in helping with some of it?
What are your favorite non-BF weapons for minifigs? (including Lego, BA, etc)
Thanks,
hawkxs
PS.
Updates - Posted at 4:30 EST Dec. 28, 2010
12-29: added character page:
https://docs.google.com/viewer?a=v&pid= ... y=CIDw58kFNotes -
Economic system; similar to medieval style; cp, sp, and gp, interchangeable with a sci-fi credits system or a modern day penny, quarter, dollar system.
Combat: Armor=total of armor items + misc bonus + level bonus + base class bonus vs. Attack= die roll + level bonus + base class bonus + weapon bonus + misc bonus